With the power to bend air currents, she is an agile skyterror who delivers swift judgement from above. Zephyr soared to the skies in Update 1. The blueprint is also required to research its components. I will guide you, but we must hurry.”Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
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You can contribute too! Instructions are within. Zephyrus holds domain over the west wind and flowers, and he also serves as a messenger for Aphrodite and Eros. Watch Tabula Rasa full movie in english with subtitles 1080p 21:9. This can be attributed to the Oxium used in her manufacture.
This technically makes Zephyr the first warframe to have a Passive Attribute. This is a bug or clipping issue. Other physics- enabled elements such as syandanas are affected in other dioramas. Specifically, she descends slower and has improved aerodynamics which can be used to control her midair movement with greater ease and agility. Abilities. Edit Propelling from the ground is inefficient, it's recommended to jump and dash vertically for more distance. Maximization is a form of specialization: mods may be blended to result in values that vary between the top- end limits listed here. Click any maximized link to learn how to build it.
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After second activation of this ability gravity increases to normal until Zephyr lands (confirmed as bug in Community Hot Topics). This ability synergies well with the Heavy Impact mod, as the instant acceleration provided by the Dive Bomb gives enough speed for the falling effect to deliver great damage at a large radius. With just these three mods at max you can easily get 2. Tail Wind blast- off, Dive Bomb smash and Heavy Impact blast).
Maximization is a form of specialization: mods may be blended to result in values that vary between the top- end limits listed here. Click any maximized link to learn how to build it. As a result, enemies are effectively out of range). Zephyr surrounds herself in turbulent winds that alter the trajectory of incoming bullets and projectiles, creating a wind shield with a 3 / 4 / 5 / 6 meter radius. As these types of projectiles are deflected, their damage (disregarding area damage) is effectively negated. They too get deflected but in a highly unreliable way as follows.
Probably a bug, deflected bullets tend to snap to predefined angles around the enemy, creating static . If Zephyr moves into one of these trails, she will get hurt. Managing to avoid them will technically grant complete immunity, even though this is only realistically feasible in tightly controlled environments. They seem to form more evidently if the enemy is firing from a longer range than their weapons are targeted at. Bullets that don't follow trails will appear to be fired at random wide angles.
However, it does have effects which are both noticeable and quantifiable if Zephyr has the Jet Stream Warframe Augment mod equipped. This is most easily noticeable when observing sprint speed or projectile speed with a very high total Power Strength. Any lower and Zephyr will start taking damage even from projectile bullets with flight time, more notably fast- travelling ones, as the physics engine allows bullets to pierce the shield for some distance before being redirected.
This behavior has changed multiple times before (see below). Projectiles with flight time instead look like they simply bounce off the sphere. While Turbulence is active, Zephyr is vulnerable to.
Status Effects, staggers, and knockdowns. The day- one implementation of Turbulence presented . More recent iterations involved not one but two radii of effect, the smaller one exclusive to projectile weapons and a bigger one that acted as an aura that would cause a simple accuracy debuff on hitscan- geared enemies within it.
Because of that, at high levels, enemy AI could compensate for the redirecting effect of Turbulence, making it useless for deflecting hit- scan weaponry at such levels. As of hotfix 1. 7. On the other hand, the weird and difficult- to- research phenomenon of the .
Even then, attention is required as Elite Crewman, Oxium Osprey, Corrupted Heavy Gunner and all Corpus melee units can still breach Turbulence. Maximization is a form of specialization: mods may be blended to result in values that vary between the top- end limits listed here.
Click any maximized link to learn how to build it. Each tornado inflicts 5. Magnetic damage per second to affected enemies and lasts over a duration of 1. Damage ticks occur at a rate of 4 per second. When a tornado forms, its initial damage tick will also be multiplied by 2. Enemies affected by the status effect will have their shields reduced by 7.
Affected enemies spiral to the top of a tornado where they are violently ejected. Enemies can remain trapped within a tornado if there is a surface, such as a ceiling, that impedes their movement through the funnel.
However, each elemental damage type has its own priority: Corrosive, Viral, Magnetic, Gas, Radiation, Blast, Toxin, Electricity, Cold, and Heat (ranked from highest to lowest). The hierarchy does apply when the tornado absorbs elemental damage for the first time (e. Toxin damage will change the damage type from Magnetic to Toxin; however, shooting a tornado for the first time with Magnetic damage followed by Toxin damage will not alter the damage type).
Otherwise, they will stay in the tornado for the full duration. Click any maximized link to learn how to build it. Edit Tab. Zephyr is a versatile Warframe built for mobility. This, paired with her above average speed, gives her an unprecedented ability to make the most of her environment. In conjunction with her abilities, she is able to find short cuts through maps and skip wall runs. Perhaps most usefully, she is able to access higher places than other frames, allowing her to provide cover fire for her fellow Tenno and Defense targets while avoiding damage.
Air superiority is her strength and on open maps with high/no ceilings she shines in combat. She is ideal for use in Interception missions, where teams tend to split up to focus on each point. She can move from point to point faster than most other Warframes and can defend them, capture them or revive teammates who were down on the point. On the ground, her agility allows her to avoid the line of fire and strike down enemies before they're able to get a bead on her. Using Redirection, Vitality , and/or Vigor in combinations will have a larger effect on Zephyr than on some other Warframes. Furthermore, if Turbulence is utilized, Zephyr becomes immune to projectiles and has a high chance to dodge hitscan bullets.
Ultimately, becoming one of the best defensive frames in solo. Watch full movie Evolution Rock with english subtitles FULLHD.